Golan Levin develops artifacts and events which explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems.
Golan Levin est un artiste, un compositeur, un interprète et un ingénieur intéressé par le développement d'artefacts et d'événements qui explorent de nouveaux modes souples d'expression réactive. Son travail est centré sur la conception de systèmes pour la création, la manipulation et l'exécution de l'image et du son en simultané.
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I teach at Carnegie Mellon University, where I also direct the STUDIO for Creative Inquiry, an interdisciplinary arts-research center. I create interactive artifacts and experiences with a variety of collaborators.
Golan Levin: Interactive sounds and graphics
Golan Levin exhibitions
Self-Adherence (for Written Images)
Messa di Voce
Re:FACE, Anchorage Version
Golan Levin Upcoming events
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2010 | Golan Levin with F.A.T. Lab and other collaborators
Graffiti Markup Language (.gml) is a universal, XML based, open file format designed to store graffiti motion data (x and y coordinates over time). The format is designed to maximize readability and ease of implementation, even for hobbyist programmers, artists and graffiti writers. Beyond storing data, a main goal of GML is to spark interest surrounding the importance (and fun) of open data and introduce open-source collaborations to new communities. GML is intended to be a simple bridge between ink and code, promoting collaborations between graffiti writers and hackers. A wide variety of applications for capturing, displaying and disseminating GML have been developed.
As a member of the F.A.T. (Free Art and Technology) Lab, a collective dedicated to enriching the public domain through the research and development of creative technologies and media, I developed four GML-driven applications:
These are described below.
RoboTagger by Golan Levin & Jeremy Ficca
The RoboTagger is an eight foot tall industrial robot which draws tags and other marks encoded in GML. Inspired by a tweet from GML-co-creator Evan Roth, and developed in collaboration with Jeremy Ficca, director of Carnegie Mellon’s Digital Fabrication Laboratory (dFAB), the RoboTagger gave physical form to tags produced by TEMPT ONE, a paralyzed graffiti writer who recorded his tags using the F.A.T. Lab’s award-winning EyeWriter software. More information on the RoboTagger, including Processing source code, is available here.
Obama GML Playa by Golan Levin & Jérôme Saint-Clair
Based on a popular public-domain image of President Obama signing his initials on a wall, the Obama GML Playa shows the President drawing and redrawing random selections from the #000000book library of GML tags. Taking the form of an interactive Internet applet as well as a screensaver, the project was developed using the Processing library, GML GML4U by Jérôme Saint-Clair, and the Toxiclibs library by Karsten "Toxi" Schmidt. The Obama GML Playa and its complete source code can be accessed here.
GML Stenciler by Golan Levin & Charlie L.
GML Stenciler is an open-source software project for converting Graffiti Markup Language (GML) drawings into vector-art stencils suitable for laser cutting. This free tool solves the problem of transforming GML’s widthless linear strokes into adjustably-thickened stencil patterns with automatically bridged islands. More information about the GML Stenciler, including complete source code, can be found here.
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