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Digitalarti Mag's blog
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"exceedingly cool tech-art mag" Wired.com, Feburary 11, 2011
Digitalarti Community, Mag, Services, Investment Fund all by Digitalarti Digital art and preservation
Being able to experiment with digital works of art years after they were created can be a challenge: computers and other materials may be out of order, its code may be unreadable by more recent machines… Museum strategies And yet, in France and abroad, museums and art centers purchase works of art and collectors buy from specialized galleries or artists. The art market, just like pieces of writing on art by critics, art historians or journalists, participate in generating the value of the works of art, and are therefore involved in the preservation of digital works of art (which will be the subject of another article in another MCD issue). Artists do what they can for their works to be accessible, said preservation being intrinsically linked to the presentation of the work to the audience. This first article about the preservation of digital arts examines museums’ strategies, so that the works of art that they acquire can be shown, in the short, medium and long term. Each generation of works of art questions the museum organization, notably the way it treats the works of art. Variable media When the time to exhibit the work of art comes around again, the question is how necessary it is to be faithful to the artist’s intention; should the priority be the variety of neon available, without taking into account the colour of the neon tube, or should one be faithful to the appearance of the work of art when it was exhibited; or is it necessary to adapt the work of art to the technology which is contemporary to the exhibition? Jon Ippolito asks himself who should be making that decision. Data storage This last option is the original contribution of variable media, making it possible to free oneself of the physical and technological aspect of a work. Storage is the most classical solution, consisting in storing works of art on digital media. The work of art will disappear when its materials or data become obsolete. Migration implies updating from one media to another. Migration takes place when a file is converted into a new format, or when a more recent version of it is saved. Migration can lead to a work of art of art’s appearance changing, for example if some functionalities disappear when changing from one software version to another. Emulation consists in recreating the appearance of the work of art (with a different source code). Keeping the computers which were created the works of art on is not conceivable in the long term, but software emulation is possible, following the example of old video games with which it is possible to play on more recent computers. For that matter the Guggenheim museum offered in 2004 the exhibition Seeing Double: emulation in theory and practice, where original works of art were presented (Jodi, Cory Arcangel, Mary Flanagan, as well as Robert Morris and Nam June Paik) next to emulated versions. Re-interpretation The approach of variable media will therefore make the way art is shown, and transmitted, evolve. Its implementation can be seen in the few (and rare) institutions ANNE LAFORET INFO: Published in the Digitalarti Mag #1. Digitalarti Mag, the international digital art and innovation magazine. Read the magazine for free online.
28.03.2011 | Digitalarti Mag's blog Cat. : dm_feature FESTIVALS, ART CENTERS |
About Digitalarti MagView My Blog Images Videos Profile RSS Feed Send me a message ![]() Available in print worldwide: directly to USA, Canada, UK and via USPS Priority Mail International for all other countries. $8 + shipping. Available also as interactive magazine with videos online, as a downloadable pdf file and on iPad through the free Magcloud app or pdf lite app. User videosUser imagesUser contributionsComments for user contentTags for Digital art and preservation |
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