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Golan Levin's blogGolan Levin develops artifacts and events which explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. Golan Levin est un artiste, un compositeur, un interprète et un ingénieur intéressé par le développement d'artefacts et d'événements qui explorent de nouveaux modes souples d'expression réactive. Son travail est centré sur la conception de systèmes pour la création, la manipulation et l'exécution de l'image et du son en simultané. In english/ En françaisGolan Levin: Interactive sounds and graphics
Artist, teacher, engineer and composer, Golan Levin has been combining all of his skills to create interactive works. His creations involve the eye (“Double-Taker (snout), Opto-Isolator, Eyecode, Reface (portrait sequencer)”…), the gesture (“Interstitial Fragment Processor, Scrapple, The Manuel Input Workstation, Interactive Bar Tables”…), the voice and the ear (“Ursonography, Messa di Voce, Dialtones a telesymphony)”…) or graphic software (“Self-adherence (for written images), Merce’ s Isosurface, Floccular Portraits”…). Often produced with collaborators, Golan Levin’s projects, whether they are “software art” or audio-visual performance, are primarily surprising because of their playful characteristic. First of all, could you tell us something about the installation “Messa di Voce” you did with Zachary Lieberman and which we (Digalarti) recently presented at SFR Player 2010 in Paris. This interactive piece seems to be influenced by John Maeda, could you tell us more?
A sound and music environment is important in your creations. Could you explain why?
Could you explain your reasoning, in particular as regards this search for involvement as opposed to contemplation from the audience? Nonetheless, your “raw material” is the software. Could you explain this artistic “cyber practice”? Regarding some programs close to ‘motion capture’ which create visuals from movements you compare the result of this practice with abstract expressionism. Could you clarify your idea? For you, is the use of programs and software comparable to an artistic “detournement”?
Some of your works feature a random and/or generative protocol. Sometimes, this principle gives rise to criticism from people unfamiliar with digital art and doubtful of the artistic value of these creations… What is your response to this criticism and how do you deal with it? You are both a teacher and an artist. As such are you incited to adopt a pluridisciplinary attitude, more assertive and realistic than some visual artists who are into pure games or far-fetched theories? One final question: as for various approaches, trends, etc., do you feel a difference between the United States and Europe regarding digital art? Or is digital art and its many representations a global practice?
08.05.2011 | Golan Levin's blog Cat. : aotm Golan levin |
About Golan LevinView My Blog Images Videos Profile RSS Feed Send me a message ![]() I teach at Carnegie Mellon University, where I also direct the STUDIO for Creative Inquiry, an interdisciplinary arts-research center. I create interactive artifacts and experiences with a variety of collaborators. User imagesTags for Golan Levin: Interactive sounds and graphics |
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