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As a curator, my goal is to merge political, social and artistic issues around the question of games, which is eminently symbolic and political... and to promote alternative and artistic uses of video games, I’ve organized a number of 8bit music and chip tunes concerts, produced on Gameboys; and, for almost 5 years, I’ve been showing films
designed with video games, still called Machinimas. The point is to prove that it is possible to transform an object of mass consumption into a means of expression.
Texte écrit pour la revue MCD en 2009 : Jeu(x) tu perds gagnes.
WJ-SPOT Interview : http://www.digitalarti.com/en/video/wj_spots1_35_isabelle_arvers
Stagiaire en Communication/Marketing/Online - H/F
Société: isabelle arvers
Lieu: Marseille (13)
Posté le: 28 janv.
Type de contrat : Stage
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Rémunération : 450 € Mensuel
Description de la société
Sites internet : http://iarvers.free.fr et http://www.isabelle-arvers.com
Isabelle Arvers est commissaire d'exposition indépendante dans le
domaine de l'art numérique (art, jeux et réseaux). Elle conçoit des
expositions autour du jeu et du rétrogaming. E...
Bonjour,Voici les prochains événements liés aux Machinimas et à la relation art et jeux vidéo auxquels je participe en novembre et décembre prochains : Atelier Machinima à Lyon / Isabelle Arvers - Benjamin Nuel - PJOrganisé en partenariat avec l'Epicerie moderne au collège de FeyzinSérie d'ateliers de novembre 2010 à avril 2011http://www.epiceriemoderne.com/Conférence : What is machinima?Festival MRFU, Maribor SlovénieLe 20 novembre 2010http://www.mfru.org/Gamerz Festival - 6è édi...
ArtGame
Week-end : création et expérimentation d'un ArtGame en 54h!
Avis
à tous les artistes dans une démarche de création interactive, sound
designers, VJs, artistes numériques, vidéastes, illustrateurs... : les
inscriptions sont ouvertes pour le challenge de développement d'appli
mêlant gameplay et créativité sur smartphone.
Il n'y a que 20
places pour les artistes.
Le ArtGame Weekend, c'est 54h de
collaboration avec des développeurs, des game desig...
Emmanuelle Grangier a interviewé des
personnes en leur demandant d'imaginer leur robot de compagnie, à partir
de questions basées sur les dernières avancées en matière de robotique.
Voici
mon double féminin en robot : Purplevador... en tous les cas, en voici
déjà une botte....
Alors mon robot est destiné à me tenir
compagnie, à faire la fête avec moi, danser avec moi, me tenir chaud,
c'est un robot libre, extrêmement intelligent, a...
Enter the void,
Le film que devraient voir tous les graphistes et gens qui travaillent dans l'image. Un film d'une richesse visuelle intense, qui se joue à la troisième personne. Comme la vision subjective des jeux vidéo, comme un esprit qui vole au dessus de la ville, comme l'enfant qui va téter sa mère. Comme les hommes que l'on suit dans Elephant d'Alan Clarck, et les corps tombent, mais les esprits s'élèvent. Comme dirait Anne Roquigny, Gaspard Noe est connecté, il est inspiré ...
This week-end, the collective Freesson, organised once again at la Gare in Coustellet, a charming little village from the south of france with a very good organic wine, Playmobile, a micromusic festival featuring installations, performances or videos by artists like Debeul Alex (big up), Monsieur Moo (big up too!), Dardex Mort2faim, Archeopterix... And with giggs of Meneo Mobile (big up big up!), Jankenpopp and Confipop among many others.
It was simply great as the whole event was a...
Emmanuelle Grangier is a french artist who lives in the south of France. Under the direction of Anne-Marie Duguet, she got a PHD in art and sciences of the art, and wrote her thesis about the accident : The bug : an aesthetics of accident.
My link to Emmanuelle is fluid and liquid, it began on a beach, then in a bar drinking casher vodka and talking about our slavic soul. I am also playing in many of her videos...
In 2002, she directed the first part of the Link tril...
i super like it
rafael rozendaal's new
piece intotime is hypnotic
chromo therapeutic and
hallucinating,
rafael is in a geometric
time,
colors and shapes create
abstractions
before he was more in a
funny time,
if the neen works of
angelo plessas were poetic,
rafael was in the
humoristic side
a sharp sense of humor
like nikola tosic's texts
but in images
...
Last sunday, Stephen Kovatz posted on Facebook an information about Collaborative Futures, a book written in five days (Jan 18-22, 2010) by seven persons : Mushon Zer-Aviv, Michael Mandiberg,
Mike Linksvayer, Marta Peirano, Alan Toner, Aleksandar Erkalovic
(programmer) and Adam Hyde (facilitator).
This book was writtenduring a Book
Sprint in Berlin.
A Book Sprint is a concept of Tomas Krag, then followed by Adam Hyde,
the founder of Floss Manuals. ( Free manuals fro free soft...
Next week, I will fly to Berlin and stay two weeks to take some time to meet new artists, curators and to see art exhibitions.
During the first week, the artist and researcher Mathias Fuchs invited me to the public presentation of Ludic Interfaces on Saturday, 30th Jan 2010 at 11.30 pm to 13.30 pm at HBC Then, I will attend to Amaze
a festival dedicated to art, music and games.
On feb 4th, I will browse in real time into online content of curators,
artists and online creations spec...
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About zabarvers
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Send me a message Isabelle Arvers
Isabelle Arvers is a french curator, critic and author, specializing in video and computer games,
web animation and digital cinema. She has coordinated ISEA 2000, Paris,
and she has curated Video Cuts 2001, Centre Pompidou, Gaming Room
Villette Numérique 2002, Paris, Tour of the Web 2003, Centre Pompidou,
featuring French and international artists.
In
2004, she has organized a Gameboy music concert and she has curated the
wireless art event Wifiledefrance for la Region Ile de France. She was
the net.art curator for the 2004 Banana RAM festival, Italy. She
curated the exhibit Gametime, Experimedia, Melbourne in October 2004
and la Nuit Numérique for the 2004 Bitfilms Festival, Hambourg,
Germany, November 2004.
Last projects: No fun games and the gaming
experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006;
Articule 3, emerging swiss creation, Annecy, France, 2007; Playing to
real, Meudon, France, 2007, Gamerz 04 and Gamerz 05, Aix-en-Provence,
2008 & 2009, Machinima screenings, Gameplay & Mostravideo
Brasil, 2009.
She is also performing with WJ-S a device and a software created by Anne Roquigny. She oftens writes for reviews like MCD, ARCADI or for the magazine Amusement.
http://www.isabelle-arvers.com
Marseille,France
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