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zabarvers's blog
As a curator, my goal is to merge political, social and artistic issues around the question of games, which is eminently symbolic and political... and to promote alternative and artistic uses of video games, I’ve organized a number of 8bit music and chip tunes concerts, produced on Gameboys; and, for almost 5 years, I’ve been showing films Texte écrit pour la revue MCD en 2009 : Jeu(x) tu perds gagnes. WJ-SPOT Interview : http://www.digitalarti.com/en/video/wj_spots1_35_isabelle_arvers Book Sprint project : Collaborative Futures!Last sunday, Stephen Kovatz posted on Facebook an information about Collaborative Futures, a book written in five days (Jan 18-22, 2010) by seven persons : Mushon Zer-Aviv, Michael Mandiberg,
This book was writtenduring a Book
A Book Sprint is a concept of Tomas Krag, then followed by Adam Hyde, The main difference this time is that people who didn't know eachother before, met and collaborated over 5 days to produce a very interesting book about collaboration : why we do collaborate, what are the motivations, what is the political undermeaning, economic consequences...
The event is part of the 2010 transmediale festival. The book can be read here
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About zabarversView My Blog Images Videos Profile RSS Feed Send me a message ![]() Isabelle Arvers Isabelle Arvers is a french curator, critic and author, specializing in video and computer games, web animation and digital cinema. She has coordinated ISEA 2000, Paris, and she has curated Video Cuts 2001, Centre Pompidou, Gaming Room Villette Numérique 2002, Paris, Tour of the Web 2003, Centre Pompidou, featuring French and international artists. In 2004, she has organized a Gameboy music concert and she has curated the wireless art event Wifiledefrance for la Region Ile de France. She was the net.art curator for the 2004 Banana RAM festival, Italy. She curated the exhibit Gametime, Experimedia, Melbourne in October 2004 and la Nuit Numérique for the 2004 Bitfilms Festival, Hambourg, Germany, November 2004. Last projects: No fun games and the gaming experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006; Articule 3, emerging swiss creation, Annecy, France, 2007; Playing to real, Meudon, France, 2007, Gamerz 04 and Gamerz 05, Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay & Mostravideo Brasil, 2009. She is also performing with WJ-S a device and a software created by Anne Roquigny. She oftens writes for reviews like MCD, ARCADI or for the magazine Amusement. http://www.isabelle-arvers.com User contributionsComments for user contentTags for Book Sprint project : Collaborative Futures! |
Great way to write a book!
5 days for a book. Excellent.
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