zabarvers's blog


As a curator, my goal is to merge political, social and artistic issues around the question of games, which is eminently symbolic and political... and to promote alternative and artistic uses of video games, I’ve organized a number of 8bit music and chip tunes concerts, produced on Gameboys; and, for almost 5 years, I’ve been showing films
designed with video games, still called Machinimas. The point is to prove that it is possible to transform an object of mass consumption into a means of expression.

Texte écrit pour la revue MCD en 2009 : Jeu(x) tu perds gagnes.

WJ-SPOT Interview : http://www.digitalarti.com/en/video/wj_spots1_35_isabelle_arvers



Enter the void, le film à voir

Enter the void,

Le film que devraient voir tous les graphistes et gens qui travaillent dans l'image. Un film d'une richesse visuelle intense, qui se joue à la troisième personne. Comme la vision subjective des jeux vidéo, comme un esprit qui vole au dessus de la ville, comme l'enfant qui va téter sa mère. Comme les hommes que l'on suit dans Elephant d'Alan Clarck, et les corps tombent, mais les esprits s'élèvent. Comme dirait Anne Roquigny, Gaspard Noe est connecté, il est inspiré et ses inspirations sont multiples.

Visons psychadéliques, visions sous psychotropes, rarement un film aura vu aussi juste dans le rendu d'une vision brouillée, où les formes s'estompent pour laisser la place à des flous, des couleurs, des images qui se brouillent, se mouvent et vibrent.

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About zabarvers


Isabelle Arvers

Isabelle Arvers is a french curator, critic and author, specializing in video and computer games, web animation and digital cinema. She has coordinated ISEA 2000, Paris, and she has curated Video Cuts 2001, Centre Pompidou, Gaming Room Villette Numérique 2002, Paris, Tour of the Web 2003, Centre Pompidou, featuring French and international artists.

In 2004, she has organized a Gameboy music concert and she has curated the wireless art event Wifiledefrance for la Region Ile de France. She was the net.art curator for the 2004 Banana RAM festival, Italy. She curated the exhibit Gametime, Experimedia, Melbourne in October 2004 and la Nuit Numérique for the 2004 Bitfilms Festival, Hambourg, Germany, November 2004.

Last projects: No fun games and the gaming experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006; Articule 3, emerging swiss creation, Annecy, France, 2007; Playing to real, Meudon, France, 2007, Gamerz 04 and Gamerz 05, Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay & Mostravideo Brasil, 2009.

She is also performing with WJ-S a device and a software created by Anne Roquigny. She oftens writes for reviews like MCD, ARCADI or for the magazine Amusement. http://www.isabelle-arvers.com


Marseille,France

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