Two cubes are spinning around the same axis, the big one looks empty and transparent, and contains the little one, which seems full and white. However, only the big one is full, the small one is nothing but a 3D-like projection adapted to the big one rotation and to the location of the head of the viewer (detected with a Kinect). This is just a prototype made by G8 Labs, but it looks promising.
Here are other tests G8 Labs team did for their projection on a spinning cube :
(a&nbs...
Marco Donnarumma - Music for Flesh II - Interactive performance for enhanced body, 2011
eContact! 14.3 -- Biotechnological Performance Practice
eContact! extends an open call for contributions to an issue focussing on the use of the body in electroacoustic performance practice, coordinated by Guest Editor Marco Donnarumma. Performers, composers and others are encouraged to contribute their perspectives on the role or position of the body in experimental practices of mu...
For "Technological Displacement", exhibition at the Bata Shoe Museum on October 1st, CFC Media Lab brings out apps and popular technology consoles.
Fourteen artists, producers & contributors from the latest installment of CFC Media Lab's TELUS Intercative Art & Entertainment Program (IAEP) will invite public to explore and play in a collaborative way.
This will be part of Scotiabank Nuit Blanche in Toronto.
Technological Displacement invites the audience to re-...
This project is about developing and evaluating the next generation of hybrid learning materials, by creating a toolbox of Digital Manipulatives / Tangible Interfaces consisting of low cost materials, commonly used at preschool, such as paper and cardboard embedded with sensors. Children (5-6 years old) can use the materials to build their own interactive interfaces, thus exploring, simulating, and creating knowledge in an active way, being the centre of the learning process, engaging them...
What
The workshop offers an hands-on experience and both theoretical and practical training in gestural control of music and bodily musical performance, deploying the brand-new biosensing technology Xth Sense.
Developed by the workshop teacher Marco Donnarumma within a research project at The University of Edinburgh, Xth Sense is a framework for the application of muscle sounds to the biophysical generation and control of music.
It consists of a low cost, D...
GeekPhysical uses technology to create interactive experiences, installations, happenings, or playful rendezvous. We combine Interaction Design with Experience Design with Engineering to invent incredibly memorable experiences.
Schimmel Pegasus Grand Piano Could Probably Travel Through Time and SpaceLooking like it belongs in Jeff Vader's Coruscant bachelor pad, the hand-made Schimmel Pegasus has an ergonomically curved keyboard, over 200 strings under a total tension of 176,520 newtons, and a key assembly composed of 10,000 pieces. Only 14 were made ten years ago for people like Eddie Murphy, Lenny Kravitz, and granfunkmeister Prince.More on http://gizmodo.com/364193/schimmel-pegasus-grand-piano-could-probably-travel-...
The Emotiv EPOC
headset is the most advanced mass-produced consumer-grade EEG headset on
the market. It has 14 electrodes (as opposed to NeuroSky's
single-electrode and OCZ's three-electrode headsets) and it can also
detect head movement using a built-in gyroscope. The EPOC uses its
sensors to detect changes in electrical activity using EEG monitoring
techniques that let it detect facial gestures and estimate roughly
relative mood states.
Emotiv's intent with the EPOC is to...
Chris Harrison, student
in the Human-Computer
Interaction
Institute at Carnegie Mellon
University has made Skinput, a technology that appropriates the
human body for acoustic transmission, allowing the skin to be used as a
finger input surface : "In particular, we resolve the location of finger
taps on the arm and hand by analyzing mechanical vibrations that
propagate through the body. We collect these signals using a novel array
of sensors worn as an armband. This approac...
iMAL - interactive Media Art Laboratory
vendredi 19 février 2010, à 10:00
A research project on authoring and controlling interactive scenarios for music, performing and installation art
Presentations * Demo * Workshop * Performances * Exhibition
-------------------------------------------------------
with
Yannick Antoine, Pascale Barret, Laura Colmenares, Yacine Sebti
(chantiers iMAL), Renaud Rubiano, Georges Gagnerez, Loïs Drouglazet
(didascalie.net), Mathieu Chamagne, Charles...
At the Arts Electronica center, the Fablab explores design with the new generation of 3Dprinters.
The printer:
The material used by this printer: plastic wires of various colors.
No this camcorder does not work it was printed on a 3D printer but is only a prototype.
Those 2 functional large clocks were entirely produced on a 3D printer by the MIT labs.
All this shows the start of an entirely new field as also presented during...
Cinema is dead, here comes real time non linear cinema, a new performance experience by the acclaimed director Peter Greenaway.