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Internet of things: A window to our future

We are living through one of history’s swerves. Over the past decade billions of people have hooked themselves up to the Internet via the computer and more recently mobile devices. This communication revolution is now extending to objects as well as people. Object-to-object communications has been long predicted, but has always seemed to be perched safely on the horizon. Now it is rushing into the present. The so-called Internet of things (IoT) is, after the modern computer (1946) a...

Art & Science: An interrelationship

One can regret that nowadays the relationship between Art and Science appears to be limited to the use of new digital technology in the production of Artworks instead of questioning our vision of the world. But what is the reality of a dialogue that has never paused to strengthen itself in recent centuries? Which are the networks that stimulate the Art-Science interogation today? Decoding of the world What is the link between the artist Joep Van Lieshout, the astrophysicist Jean-Ph...

Digital art preservation

The preservation of digital art is a question to explore in order to continue to experience these artworks, whether in the form of exchanges, exhibitions, sales… Paying attention to the material aspects of digital artworks, their functioning is also a way to question what a work of art is. This attention to the sustainability of the works, their maintenance, can take different forms, one of which is the development of projects among institutions. One of the latest iniatives in Euro...

Internet a purely virtual universe?

Internet is usually presented as an utterly dematerialized universe bound to infiltrate the reality of the physical world in a quasi-immanent way. This idealized vision of the network, however, seems to be a fantasy far from the reality of a disembodied heterotopy. Indeed, the existence of Internet is highly dependant on the traditional industry, which provides the physical framework to ensure the storage, management, transmission and diffusion of the information the Web is made of. ...

Sound and visual Art

Omnipresent yet elusive, immaterial and always changing, sound is the object of a growing interest among young French artists. It is used in interdisciplinary practices and often associated with light, another immaterial media. It is also appreciated for its originality and production means that are easy to set up and so naturally finds its place in contemporary works. Visual Medium But sound also has its own qualities that make it interesting in and of itself. Cultural institutio...

Digital Architecture

The emergence of new technologies redefines Man’s relationship to his environment in the same way that the invention of perspective in the 15th century placed Man, and not God, in the centre of creation(1). We are increasingly close to the technologies we invent and they have acquired considerable influence over our beliefs and symbolic relationship with the world: "Since the industrial revolution, and with unprecedented acceleration, technology has become a factor of civilisatio...

Digital Art Network: fostering digital creation and innovation

In 2007, the "centre des arts" in Enghienles-Bains, a venue for the promotion of digital creation subsidised by the French Ministry of Culture and Communication, launched a project to create a network of artistic, scientific and industrial research, production, diffusion and training organisations working in the area of digital creation in France and internationally. The Digital Art Network (RAN in French) offers a unique platform where art, science and industry converge, r...

Mikael Metthey's interaction design: Science and Mind

French-born 27-year old interaction designer Mikael Metthey, harnesses his profession's very specific procedural mechanisms, to produce artworks which investigate the development and interaction between new technologies, science and design. It is an equation of relationships in which human behavior each time embodies the unpredictable and unavoidable variable, which defines each result. Concretely, Mikael Metthey's artistic practice consists in the creation of interaction design pro...

Trends in Art Today

The 2000’s passed without any artistic movement whatsoever emerging. Critics were silent, gradually replaced by curators and other festival art directors. But there are however a few practices and trends that are identifiable today. The artist also remembers the time spent in drawing bones – in order to better understand and assimilate them – in the anatomy room at the Beaux-Arts in Paris. But the five skulls in the vanities series have nothing to do with photography, other th...

Digital Art and Conservation: The Role of the Art Market

The digital art market has modeled itself on the traditional visual arts market, with the tensions that are specific to these artistic practices; these tensions are related to questions about the piece's uniqueness, its originality, authenticity, and its relationship to its time. Artists and galleries have experimented with different sales models; and, though there has been some change in recent years, no art market for this type of work has yet to have come about. What role does th...

China Digital Art Association

China Digital Art Association (DAC) is a well-known and fresh institution among modern Chinese arts organizations. At the end of 2007, some people with different work backgrounds from contemporary art, the Internet, and media founded this group. In less than 2 year, DAC has been invited to hold academic forums, new media art exhibitions, and multimedia performances in Beijing, Shanghai, Hangzhou, Hong Kong, Taipei, and Kuala Lumpur. The most representative and outstanding Chinese artist...

Digital art and preservation

Being able to experiment with digital works of art years after they were created can be a challenge: computers and other materials may be out of order, its code may be unreadable by more recent machines… Museum strategies Sometimes you can’t see or hear anything anymore. And even if the works of art aren’t dependent upon a technical device of their own, as is the case certain installations, they are fragile and have a limited life span, and therefore need constant attention. ...

Serious Games

 The game industry is linked to two powerful industries: Medias and entertainment and information technologies. With the convergence of media, a history is now made to give at the same time birth to a film, a video game, a TV show or a blockbuster book. At the benefit of a perfectly marketed vision of the cultural good. On the other side, lots of scientific innovations dedicated to the war machine are tested and made popular by video games: simulation, virtual reality, motion tracking, etc. Bey...

Invited Artist

Invited Artist: Daan Roosegaarde
Daan Roosegaarde


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