Two cubes are spinning around the same axis, the big one looks empty and transparent, and contains the little one, which seems full and white. However, only the big one is full, the small one is nothing but a 3D-like projection adapted to the big one rotation and to the location of the head of the viewer (detected with a Kinect). This is just a prototype made by G8 Labs, but it looks promising.
Here are other tests G8 Labs team did for their projection on a spinning cube :
(a&nbs...
The Salad team in Japan created a poetic interactive installation for train travels. When the passenger touches the window, a object is projected in the landscape according to the area of the window which was touched. In the background or in the sky : a hot-air balloon or a plane appears. In the foreground : a person or a car appears.
This works with a GPS, Kinect, and a projector, programed with openFrameworks.
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Leap Motion is a 3D tracking technology we introduced to you a few months ago as everyone enjoyed the demo video. Its precision and simple functioning brought it as the next big thing but not many trials had been released yet. Dofl Yun is one of the early lucky guys who first received their Leap Motion Dev Board. Helped by Robert Hodgin and Andrew Bell, he enables us to figure out how this innovation use really looks like. Thanks to Leap and a programming based on Cind...
Stian Korntved Ruud is a very young (23 year old) and talented norwegian designer. Diversifying his topics with clocks, desks or even spatial discoveries, he recently focused on electric switch and its toggling move. Looking for new interactions about this gesture, this way of triggering something, and the electricity nature, Stian designed a serie of prototypes called "Circuit Breaker". Some only need a battery and a light bubble, others need an Arduino to work.
He uses mag...
Adelin Schweitzer, an artist from Marseille, is currently collaborating with art centres such as the Zinc / Friche Belle de Mai or Seconde Nature in Aix. Since 2008, the greater part of his work has been devoted to principles of augmented reality, especially through the evolving project named A-Reality, whose upgraded version was presented only last October in Dresden.
Since his early devices, including VidéoPuncher 1.3, (presented a few years ago at the ARCO biennial of contemporary a...
When in December, the Carpenters Workshop Gallery based in London opened its doors on Rue de la Verrerie in Paris, in one of the oldest, most prestigious French art galleries, it dedicated a months-long solo exhibition to the designer Robert Stadler and conspicuously placed among objects with more explicit functions Mathieu Lehanneur’s mysterious piece Demain est un autre jour (Tomorrow is another day).
The designers took different paths following their training in industrial design at ...
(credits photo : Olivier Ratsi)
Where are you…? The city is not just an economic network based on division of labor—it’s a network of emotional connections, a perpetual source of crossed lives, tragedies, love stories, intimate and public moments.
The city as a confluence of networks is nothing new. Cities have always followed the same logic as networks; they have always constituted a system of exchanges. In this sense, medieval cities, for example, whose spatial...
Paris, Frankfurt, Ghent, Berlin, Rennes and, since January, Lyon and Bordeaux, with Mexico, Toronto, Chicago, New York and Philadelphia on the horizon… The Processing Cities project—a series of regular and participatory workshops open to anyone interested in open source tools for visual arts and code-related creativity—pursues its territorial coverage. Mark Webster, president of the Free Art Bureau, initiated the project.
Mark, how does the Processing Cities project ...
Perfume digitalises its choreography and reckons the move in the time. The three Japanese musicians, in its video Perfume Trail, draw each dancer's gestures to get them concrete in 3D as curvy marks. The use of never-ending travelling cameras and the very sober clip aesthetics put the finishing touches to this successful experience. An animation made thanks to Autodesk Softimage 2012 SAP, with a depiction due to Luxology modo 601.
To dis...
In emancipation from the traditional circuits of manufacturing and trade, fablabs and techshops are spreading around the world their free and open source techniques to build Internetready machines, the most famous being the 3D printer. This is where artists, DIY coders, hackers, engineers and neophytes learn and share knowledge. In October 2010, the first Plastic Hacker Space Fest took place in Vitry-Sur-Seine, near Paris.
The first Plastic Hacker Space Fest, organised by /tmp/lab was held ...
We are living through one of history’s swerves. Over the past decade billions of people have hooked themselves up to the Internet via the computer and more recently mobile devices.
This communication revolution is now extending to objects as well as people. Object-to-object communications has been long predicted, but has always seemed to be perched safely on the horizon. Now it is rushing into the present. The so-called Internet of things (IoT) is, after the modern computer (1946) a...
Internet is usually presented as an utterly dematerialized universe bound to infiltrate the reality of the physical world in a quasi-immanent way. This idealized vision of the network, however, seems to be a fantasy far from the reality of a disembodied heterotopy. Indeed, the existence of Internet is highly dependant on the traditional industry, which provides the physical framework to ensure the storage, management, transmission and diffusion of the information the Web is made of.
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The emergence of new technologies redefines Man’s relationship to his environment in the same way that the invention of perspective in the 15th century placed Man, and not God, in the centre of creation(1). We are increasingly close to the technologies we invent and they have acquired considerable influence over our beliefs and symbolic relationship with the world: "Since the industrial revolution, and with unprecedented acceleration, technology has become a factor of civilisatio...
French-born 27-year old interaction designer Mikael Metthey, harnesses his profession's very specific procedural mechanisms, to produce artworks which investigate the development and interaction between new technologies, science and design. It is an equation of relationships in which human behavior each time embodies the unpredictable and unavoidable variable, which defines each result.
Concretely, Mikael Metthey's artistic practice consists in the creation of interaction design pro...
Robots and Avatars was launched in November 2009 with a Forum at NESTA (National Endowment for Science, Technology and the Arts), attended by an international group of 80 experts, professionals and young people in London. The programme continues throughout 2010-2011 with educational events, an exhibition, a website, vodcasts with key experts, further forums and a book/DVD.
We are moving into an era where technology is greatly expanding the possibilities of representation, with the ph...
Introduced at Berlin's February Transmediale, Coïncidence Engines, by the Quebecois [The User], with its 1240 radio alarm clocks — beyond its obvious homage to Ligeti’s metronomes — provides an interesting perspective on working in a duo. With the diversion of their materials, via the prism of new technologies and the new social relations they create, and the poetic overlapping of structure, space and sound, the aesthetic and exploratory universe of [The User] has discovered an i...
Digitalarti, in partnership with Muuuz.com, is presenting a new feature about innovation. This first article is about media art and architecture, with some examples of Muuuz news and 2 famous artists selectd by Digitalarti: the duo Electronic Shadow and the collective Lab-au.
"Caught between orthogonal volumes, acid colors and pixelated facades, contemporary architecture has been gaining inspiration, for years now, from the aesthetics and codes of the digital world. Beyond the simple r...
LABtoLAB is an itinerant university project, launched by the Nantes network Crealab, which has developed a series of workshops over the past two years in various European "labs" to explore the relationship between “art / education / technology”. At a time where knowledge and the economy have merged together, the spaces in the digital creation landscape dedicated to the transfer of knowledge have come be a “neutral territory” we need to protect.
Crealab in...
 Basing its work on the relationship between new technologies and art, the Belgium entity LAb[au] has succeeded in centering its reflection - and its production – around principles linked to architecture and urbanism. A multidisciplinary approach conveying the innovating character of architects active in the field of digital art, as demonstrated by their installation Binary Waves, last year on the Canal Saint-Denis. Els Vermang, one of the four members of LAb[au] (with Manuel Abendroth, JérÃ...